-
Recent Posts
Recent Comments
- Free on Design Patterns: Bitfields for BOOLs
- Retro City Rampage, notre interview de Maxime Trépanier (VBlank) | Playitlive.fr on Cutscenes: Behind the Scenes!
- RequiredName on Retro City Rampage comes to Spain
- Clayton Carlick on Another quick win
- Brian Provinciano on Happy Holidays from Vblank Entertainment!
Archives
Categories
Meta
Author Archives: Brian Provinciano
Retro City Rampage comes to Spain
Both Retro City Rampage and myself will be in Madrid at iDÉAME April 14th and 15th! You’ll get to play it on the Wii (courtesy of Nintendo!) . I’ll also be speaking about the game, its development and the industry, … Continue reading
Posted in Uncategorized
1 Comment
Happy Holidays from Vblank Entertainment!
Merry Christmas and Happy Holidays from Vblank Entertainment! It’s been an incredible year of non-stop development, events, speaking and learning. Retro City Rampage has come a long way, becoming the massive game I always dreamed it could be. It’s packing … Continue reading
Posted in Uncategorized
8 Comments
Speaking at DevHour in Mexico + more events
DevHour, Mexico City DevHour, Mexico’s game development conference began yesterday, garnering a fantastic turnout. There’s so much passion here and potential for success for the talent in this country, everyone’s so hungry to learn which is fantastic. I’m already excited … Continue reading
Posted in Uncategorized
1 Comment
PAX Party!
Huge thanks to Destructoid for hosting! There’s a PAX Party Thursday, August 25th in Seattle, WA. Join Destructoid and several wonderful indie game companies for a pre-PAX celebration! The Super Indie Friends Mixer will be starring many special guests… us! … Continue reading
Posted in Uncategorized
Leave a comment
PAX Dev Talks, Grand Theft Automation
Hey everyone. I’ll be speaking at PAX Dev Thursday August 25th in Seattle, WA. Learn how Retro City Rampage was made! I’m also on a panel later that afternoon with other very talented indies including Jamie Cheng of Klei Entertainment … Continue reading
Posted in Uncategorized
Leave a comment
Design Patterns: Bitfields for BOOLs
When multiple engine systems set/clear a certain flag, it’s sometimes useful to use a bitfield instead of a bool, with each bit representing each system. If any of the bits are set, it’s TRUE, if all are zero it’s FALSE. … Continue reading
Posted in Uncategorized
1 Comment