The Making of: ROM City Rampage
(8-BIT Hardware Accurate Prototype)

How Retro City Rampage’s core was crunched down to a REAL 8-BIT game and how 8-BIT games are made!

About Brian Provinciano

Brian Provinciano! Founder of Vblank Entertainment, and the programmer, pixel artist, designer, producer, bizdev, (blah, blah...) behind Retro City Rampage!
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4 Responses to The Making of: ROM City Rampage
(8-BIT Hardware Accurate Prototype)

  1. Jim Hepler says:

    Please put this on a NES cart! Already own RCR on Steam, but I’d pay full retail for a true NES cart again. Maybe through retrousb.com?

  2. cLick says:

    I would love even just an actual .ROM file of this to go.

  3. Meowz says:

    Why put so much effort into finishing this up for the NES if you were not intending to release it? :)

  4. István says:

    Amazing work. I wonder how much work has to be done to use your high level assembler targeting a C64? :)

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